Teams List View Model

The TeamsListViewModel class is the support class used by TeamsListScreen to communicate with the backend and to execute the refreshing routines to update the UI data and working with the Team

Author

N7ghtm4r3 - Tecknobit

See also

ViewModel
FetcherManager.FetcherManagerWrapper
EquinoxViewModel

Constructors

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constructor()

Properties

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val teams: StateFlow<List<Team>>

Functions

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open fun addCloseable(closeable: AutoCloseable)
fun addCloseable(key: String, closeable: AutoCloseable)
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open override fun canRefresherStart(): Boolean
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open override fun continueToFetch(currentContext: Class<*>): Boolean
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fun deleteTeam(team: Team, onSuccess: () -> Unit)

Function to execute the request to delete a team

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open override fun execRefreshingRoutine(currentContext: Class<*>, routine: () -> Unit, repeatRoutine: Boolean, refreshDelay: Long)
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fun getTeams()

Function to execute the request to get the teams list

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fun leaveTeam(team: Team, onSuccess: () -> Unit)

Function to execute the request to leave from a team

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fun manageTeamCollections(team: Team, collections: List<String>, onSuccess: () -> Unit)

Function to execute the request to manage the collections of a team

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fun manageTeamLinks(team: Team, links: List<String>, onSuccess: () -> Unit)

Function to execute the request to manage the links of a team

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open override fun restartRefresher()
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open fun setActiveContext(currentContext: Class<*>)
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fun setCurrentUserOwnedCollections(forceRefresh: Boolean = false)

Function to execute the request to fetch only the collections owned by the localUser, the collections fetched will be set to localUser.collections

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fun setCurrentUserOwnedLinks(forceRefresh: Boolean = false)

Function to execute the request to fetch only the links owned by the localUser, the links fetched will be set to localUser.links

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fun setCurrentUserOwnedTeams(forceRefresh: Boolean = false)

Function to execute the request to fetch only the teams owned by the localUser, the teams fetched will be set to localUser.teams

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open override fun suspendRefresher()
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fun SuspendUntilElementOnScreen(elementVisible: MutableState<Boolean>)