Native engines
If you need to apply changes to the native engines, follow the steps below depending on which engine you want to modify
Warning
Any pull requests containing dynamic library output files will be rejected for security reasons.
If there are changes to the native engines, please edit the source code and create the pull request
without including the output files. The maintainers will handle the compilation
Windows
If you need to change the Windows's engine you can find the Visual Studio documented files project where you can apply your modification:
The requirements are:
- The minimum required version is
Standard C++ 17 ISO (/std:c++17) - Include the required
windowsapp.liblibrary in the additional linker input dependencies
Linux
Currently, authentication on Linux is supported via Polkit. Biometric support may be considered in future releases.
To modify the native engine you can find its file on:
After applied the modification you needed, you can compile it with the below command:
gcc -fPIC -shared -o LinuxPolkitEngine.so PolkitEngine.c $(pkg-config --cflags --libs polkit-gobject-1 gio-2.0 glib-2.0)
MacOs
To modify the native engine you can find its file on:
After applied the modification you needed, you can compile it with the below command:
clang -framework Foundation -framework LocalAuthentication -shared -o LocalAuthenticationEngine.dylib LocalAuthenticationEngine.m
Place the dynamic libraries
Note
This step applies only for local usage, do not include the compiled libraries in a pull request, or it will be rejected
Once compiled, place the dynamic libraries in the appropriate platform-specific directories